The recent survival mode
seems to add some great needs for survival, including rebalancing the
odds by making everything more vulnerable to damage, which is a great
way to do it.
There is one small issue
though, your reduced carry weight and inability to fast travel
(legitimately that is, there are still tricks around it from what I
read). Now this wouldn't be much of an issue in the game itself, you
just have to manage what you carry better. But the problem is one of
the games components, settlement building.
The big point about it is,
you still have to carry everything for settlement building on your
own.
I already made a
suggestion on the Fallout reddit what could solve this, having
designated dropoff points for your stuff which is then automatically
converted into materials for settlements and dropped off into a
connected one and scavenger troops that scour secured areas for
resources.
If you want to read up on
the post itself and some more details check the link to it here:
The main point this brings
up is that you need to do everything yourself which would normally be
expected of a whole team of people. In some games this is fine as you
do get superhuman space and carrying capacity such as in minecraft,
or you can finish tasks in an extremely short time.
However this does somewhat
stand in the way of games attempting realism and more sim like
aspects.
If crafting something
takes time and you need to a lot of it be able to assign this job to
others.
If you need a lot of a
certain material see if you can assign others to gather it or have a
way for it to be delivered to your location.
If there are several
fields to tent be able to give that job to others, to FO4s credit you
can do that at least and assign transport BETWEEN settlements.