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Wednesday, April 27, 2016

“I built this city... literally...”

The recent survival mode seems to add some great needs for survival, including rebalancing the odds by making everything more vulnerable to damage, which is a great way to do it.
There is one small issue though, your reduced carry weight and inability to fast travel (legitimately that is, there are still tricks around it from what I read). Now this wouldn't be much of an issue in the game itself, you just have to manage what you carry better. But the problem is one of the games components, settlement building.

The big point about it is, you still have to carry everything for settlement building on your own.

I already made a suggestion on the Fallout reddit what could solve this, having designated dropoff points for your stuff which is then automatically converted into materials for settlements and dropped off into a connected one and scavenger troops that scour secured areas for resources.
If you want to read up on the post itself and some more details check the link to it here:

The main point this brings up is that you need to do everything yourself which would normally be expected of a whole team of people. In some games this is fine as you do get superhuman space and carrying capacity such as in minecraft, or you can finish tasks in an extremely short time.
However this does somewhat stand in the way of games attempting realism and more sim like aspects.
If crafting something takes time and you need to a lot of it be able to assign this job to others.
If you need a lot of a certain material see if you can assign others to gather it or have a way for it to be delivered to your location.
If there are several fields to tent be able to give that job to others, to FO4s credit you can do that at least and assign transport BETWEEN settlements.

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